The Border Patrol materials have 3 basic components: rules , annexes , and forms .
In the finest StarFleet Battles tradition, there is also an
Errata
file.
Rules
The rules are the core of Border Patrol. There are 22 total
files, including the cover page, credits, table of contents, table
of tables, and the actual rules files. The total is about 160
printed pages.
Cover Page
Credits
Table of Contents
Table of Tables
Section 0 - Introduction
(Lays out the basics of Border Patrol - Teams, races, starting out,
etc
.)
Section 1 - Sequence of Play
(Similar to SFB's Annex #2, this describes the order in which things
happen)
Section 2 - Supply System
(How are Teams supplied, and what happens when they are not?)
Section 3 - Economics
(How do Teams gain money to spend and what can their enemies do about
it?)
Section 4 - Production
(How do Teams build, equip, refit, scrap, mothball, re-activate and
press into service ships?)
Section 5 - Bombardment
(Economic warfare - hurt your enemy economically without actually
killing them)
Section 6 - Terrain
(Random Terrain table for combat)
Section 7 - The B-10
(The Coalition can build a B-10 - but do they really want to?)
Section 8 - Operational Movement
(Getting from point A to point B on the Strategic Map)
Section 9 - Zones of Control
(How far sensors and scanners reach and what happens when a unit is
damaged)
Section 10 - Team Influence
(A guide to "pulling strings" with your command structure)
Section 11 - Not Used (Future Expansion)
Section 12 - Not Used (Future Expansion)
Section 13 - Tactical Combat Interface
(The BIGGIE - How to get from the Strategic game level to tactical
combat - SFB - and back again; includes determining Weapon Status, unit
placement, initial speed, opening distance, disengagement/retreat,
rules of engagement, and sub-light evasion)
Section 14 - Victory Conditions
(Determining who won a battle)
Section 15 - Rank Points
(Based on Victory, determining who gains/loses how many Rank Points)
Section 16 - Incidental Units
(The units that are always found around bases, star-systems, convoys
and FRDs)
Section 17 - Officers
(Used in place of SFB's Legendary Officer rules [G22.0])
Section 18 - Crew Quality
(Describes how to determine and affect quality of ship's crews)
Section 19 - The Orion Pirates
(The Orion Pirate's special rules section - all Teams should read it)
Annexes
The Annexes are generally tables of information for reference. There are four Annexes.
Annex V-A - Refit Availability Chart
(What refits are available to who and when?)
Annex V-B - Orion Option Availability Chart
(The choices for Orion Pirate option mounts and when they become
available)
Annex V-C - Starting Unit Availability Chart
(Which units are available to the Teams at the start of the game -
listed by race)
Annex V-D - Officer Combat BPVs
(The BPV-equivalent of a given Rating Officer on a given unit)
Forms
The forms are used to keep track of the goings and comings in Border
Patrol. Forms are provided to track finances, ships, Teams, and
star-systems.
After-Action Report Form
(Who did what to who when and how)
Alliance Financial Report
(What money does the Alliance have and where is it going?)
Coalition Financial Report
(What money does the Coalition have and where is it going?)
Orion Financial Report
(How much money do the Orions have and how close are they to winning?)
Standard Orion Pirate Bribe Form
(This is how you bribe them)
Player Roster
(Kept for each team - list all players and their ships)
Strategic Star Map
(In distance-vector form, won't make a lot of sense until you see the
Strategic Map)
Master Ship Tracking Chart
(Lists basic information about all ships in play)
Individual Ship Tracking Form
(Tracks specific information about a ship - one kept for every ship)
Master Star-System Tracking Chart
(Lists basic information about all star-systems on the Strategic Map)
Individual Star-System Tracking Form
(Tracks specific information about a star-system - one kept for each
star-system)
Go Back to Dirk's Page
The PsiCorps is your friend. Trust the Corps.
Border Patrol System Page / v1.11 / revised 2/8/2002