Updated to v4.9 in October of 2009, the Border Patrol materials have 4 basic components:
Rules
Read the
Introductory Guide
First!
The rules are the core of Border Patrol. There are 25 total
files, including the cover page, credits, table of contents, table
of tables, and the actual rules files.
- Section 0 - Introduction
(Lays out the basics of Border Patrol - Teams, races, starting out, etc.)
- Section 1 - Sequence of Play
(Similar to SFB's Annex #2, this describes the order in which things happen)
- Section 2 - Supply System
(How are Teams supplied, and what happens when they are not?)
- Section 3 - Economics
(How do Teams gain money to spend and what can their enemies do about it?)
- Section 4 - Production
(How do Teams build, equip, refit, scrap, mothball, re-activate and press into service ships?)
- Section 5 - Bombardment
(Economic warfare - hurt your enemy economically without actually killing them)
- Section 6 - Terrain
(Random Terrain table for combat)
- Section 7 - The B-10
(The Coalition can build a B-10 - but do they really want to?)
- Section 8 - Operational Movement
(Getting from point A to point B on the Strategic Map)
- Section 9 - Zones of Control
(How far sensors and scanners reach and what happens when a unit is damaged)
- Section 10 - Team Influence
(A guide to "pulling strings" with your command structure)
- Section 11 - Bases
(Building, dismantling, upgrading and capturing Starbases, Battle Stations, Base Stations, Mobile Bases and FRDs)
- Section 12 - Fighters and PFs
(Special rules concerning Fighters and PFs at the Strategic level of play)
- Section 13 - Tactical Combat Interface
(The BIGGIE - How to get from the Strategic game level to tactical combat - SFB - and back again; includes determining Weapon Status, unit
placement, initial speed, opening distance, disengagement/retreat, rules of engagement, and the Strategic consequences of sub-light evasion)
- Section 14 - Victory and Rank
(Winning - or losing - battles and gaining - or losing - Rank... this is how it works)
- Section 15 - Auxiliary Units
(Ships that players can buy as picket units, to support raids, lay mines or guard convoys)
- Section 16 - Incidental Units
(Military and civilian units that are always found around Bases, Star Systems, Supply Convoys and FRDs)
- Section 17 - Officers
(Used in place of SFB's Legendary Officer rules [G22.0])
- Section 18 - Crew Quality
(Describes how to determine and affect the quality of ship's crews - portions replace SFB's Crew rules [G21.1 and G21.2])
- Section 19 - The Orion Pirates
(The Orion Pirate's special rules section - all Teams should read it)
- Section 20 - Campaign Notes
(Notes from the Campaign Designer - Includes Optional Rules for expansion)
In the finest StarFleet Battles™ tradition, there is also an
Errata (for v4.9) file.
In total, the entire set of Border Patrol materials (including the cover page, credits, Annexes, etc.)
is about 250 printed pages, although the core rules are less than 100.
Return to the top